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Ripples Learning · Web app

Ripples Velocity

Showing whether training actually changes the way people work.

Velocity dashboards. Behind, the L&D manager overview with the L1 to L7 role switcher and at-a-glance scores. In front, the learner's Breadth and Experience cards.
My role
UX designer (research & design)
Timeline
TBC
Platform
Web app
Team
Product, engineering, business stakeholders
Tools
Figma, FigJam

Velocity keeps a training programme going for 90 days after it ends. Learners log short stories about using a new skill at work, and their managers and peers back them up. I designed the dashboards that turn those stories into clear signals and a next step, for everyone from the individual learner to the L&D manager.

7

role-based views, from individual learner to CEO

90 days

of on-the-job follow-through tracked after each programme

3

suggested next moves on every view, each with its reason

The problem
Companies invest in training but rarely know if it changes how people work. Completion rates and feedback forms stop at the classroom door.
The product
Velocity follows each programme for 90 days. Learners write short “stories” about using a skill at work, and managers and peers acknowledge them.
My job
Design dashboards that turn those stories into signals anyone can read in seconds, and end every view with a clear next step.
Shown here
Four high-fidelity screens: three for the individual learner (L1) and one for the L&D manager (L4).

The challenge

Most training ends with a certificate and a feedback form. Neither tells anyone whether people used what they learned. Velocity closes that gap by asking learners to write a short story each time they apply a skill at work, then asking their manager and peers to confirm it.

That creates a new problem. Ten stories, a dozen ratings and a pile of acknowledgements is just more data. If the dashboards only reported numbers, learners would stop writing and managers would stop looking.

So the design question became:

How might we turn a stream of personal stories into something each person can understand in seconds and act on this week, without making learners feel graded?

One product, seven points of view

Everyone in the organisation is looking at the same stories, but each person asks a different question. A learner wants to know whether they’re improving. An L&D manager wants to know which programmes are worth running again. Velocity gives every level its own view, switched from a single bar at the top of the screen.

  1. L1 Individual (shown in this case study)
  2. L2 Manager / Team lead
  3. L3 Trainer
  4. L4 L&D manager (shown in this case study)
  5. L5 Department head
  6. L6 CHRO
  7. L7 CEO / C-suite
L1 · Individual asks
“Am I actually using what I learned, and what should I try next?”
L4 · L&D manager asks
“Which programmes are changing behaviour, and what should I do about the ones that aren’t?”

Explore the screens

Pick a view, then scroll inside the frame to see the full screen.

Velocity learner overview. A “Coming up” reminder, a performance score of 54 out of 100 against a batch average of 56, four insight cards and three suggested next moves.

Learner · L1

Overview

“Where am I right now?”

What to look for

  • A reminder of the next story due, with the one skill not yet written about
  • Your score against the batch average, framed as “close”, not “behind”
  • Four cards (Breadth, Experience, Reach, Acknowledgement), each ending in a plain-language insight
  • Three suggested next moves, each with its reason

Names and figures are sample data.

Five design decisions

Decision 01: Every number comes with a sentence

Why: A score on its own raises a question. A score with a sentence answers it.

Every card in Velocity follows the same anatomy, so once you’ve read one, you can read them all. Hover or tap the numbers to see how the Breadth card is put together.

  1. 1

    A plain name, with the definition one tap away

    “Breadth” is everyday language. The ⓘ explains it, and the line below says what is being counted: 4 of 8 skills tried so far.

  2. 2

    Status in a word

    Strong, Steady, or a flag to look closer. A word, not just a colour, so it reads clearly for everyone.

  3. 3

    One headline number

    The ring shows progress at a glance; the figure inside gives the exact value.

  4. 4

    What’s done, and what’s next

    Skills already tried sit above the ones still waiting, so the gap reads like a to-do list rather than a failure.

  5. 5

    What it means, and one small step

    A short reading of the number in plain words, ending with an action small enough to do this week.

Decision 02: Translate the jargon, and lead with what changed

Why: L&D managers juggle acronyms all day. The dashboard should explain them, not add more.

The manager view ranks programmes twice: once on how well the training was delivered, and once on whether behaviour actually changed. A programme can do well on the first and still fail on the second, and that difference is the insight. Each metric is spelled out, given a one-line description, and compared with a baseline, so a number like 67 always means something.

At a glance: portfolio health 4 strong, 3 steady, 1 watch; delivery median 67; behaviour median 59; transfer rate 71%.
At a glance: four signals, each with its change and a peer baseline.
TDSTraining Delivery Score

“Did the training land?”

Ranks programmes on how much learners absorbed straight away and how well the trainer delivered it.

On screen: Median 67, ▲ +4 pts, peer baseline 62

PISProgramme Impact Score

“Did people actually change how they work?”

Ranks programmes on lasting behaviour change on the job and business return.

On screen: Median 59, ▲ +3 pts, peer baseline 54

RateTransfer rate velocity

“How quickly are people putting it into practice?”

The share of learners applying their skills on the job, and how fast it is moving.

On screen: 71%, up from 64% last quarter

RatioPortfolio health

“How many programmes need my attention?”

Every programme counted as Strong, Steady or Watch, as a number and a single stacked bar.

On screen: 4 / 3 / 1

In the ranked tables, calm is the default and only the exception stands out:

  1. 1

    Acronym, then plain English

    TDS is spelled out and described in one line: what it ranks, and on what basis.

  2. 2

    Status in words, not blame

    A neutral flag to look closer instead of “failing”. It points at a programme without passing judgement on the trainer.

  3. 3

    Direction, not just position

    Arrows show the change since last quarter. A good score that’s slipping matters as much as a low one.

  4. 4

    Only the exception is loud

    The one programme that dropped gets a red bar and tint. Everything else stays quiet, so your eye goes straight to it.

  5. 5

    Always a point of comparison

    Every table ends with the portfolio median and an outside peer baseline.

Decision 03: End every view with a next step, and say why

Why: A dashboard that stops at a number leaves people asking “so what?”.

Every Velocity view finishes with three moves: one easy, one stretching, and one that builds over time. Learners and managers get the same three types, so a manager coaching a learner is using the same vocabulary. Each suggestion also says why it was chosen, which makes it read like advice rather than an instruction.

  1. Easiest win

    Quick, low effort, do it now

    Learner

    Reuse the story you rated highest.

    Because your story ratings are already strong.

    L&D manager · 30 min, this week

    Schedule a 30-minute design debrief with the top trainer.

    Because Coach Effectively leads impact at PIS 70.

  2. Growth stretch

    Harder, but where growth is

    Learner

    Try Feedback this week.

    Because 4 of your 8 skills are still waiting for a first story.

    L&D manager · Q3 planning, month end

    Decide on a model for fixing Difficult Feedback.

    Because it fails in 4 of 8 programmes.

  3. Compounding move

    Small now, bigger over time

    Learner

    Go back to Coaching.

    Because Coaching showed your biggest before-and-after change.

    L&D manager · 2 hrs, next 2 weeks

    Turn the launch patterns that worked into a template.

    Because transfer rate rose from 64% to 71%.

Your next three moves: Easiest win, Growth stretch and Compounding move cards, each with a reason and a button.
Learner: “Your next three moves”, each with a “Because…” line and one button.
Diagnosis and action plan: three signals on the left, each connected to an action card on the right.
L&D manager: each signal on the left is wired to the action it calls for.

Decision 04: Zoom in only when you’re ready

Why: Showing everything at once overwhelms. Most visits need only the first screen.

The learner’s dashboard has three tabs, ordered from “right now” to “always”. The first answers most visits in a glance, and each deeper tab is one click away. The Back and Next cards at the bottom of every screen name the next view in plain words, so it’s always clear where you are. Tap a level to open it above.

  1. Level 1 · This week

    Overview

    Where you are right now: your score, four signals and three next moves.

    Open this screen
  2. Level 2 · This programme

    Detailed progress

    How you’re applying the learning: topics, habits forming and impact areas.

    Open this screen
  3. Level 3 · Every programme

    My journey

    Your growth across every programme, and the skills you’ve carried forward.

    Open this screen

Decision 05: Coach, don’t grade

Why: Velocity only works if people keep writing stories. Feeling judged is the fastest way to make them stop.

The copy talks like a supportive coach. It notices progress, keeps the next step small, and says “Not yet” instead of zero. Even being below average is framed as within reach. These lines are taken straight from the screens:

Performance score: 54 out of 100. Batch comparison: 2 points below average. You're close to the group; a small improvement could bring you above the batch average.
Below average, framed as close to the group, with a hint of how to get ahead.
  • “A small situation from this week is enough.”

    Story reminder

  • “Once is a trial. Twice is a habit forming.”

    Skills becoming habits

  • “One real conversation this week is enough to start.”

    Skills waiting for you

  • “Try it once more in a new situation. The second time is where a habit starts.”

    Compounding move

  • “Not yet”

    Impact areas, instead of 0%

  • “That is a pattern worth using again.”

    Reach insight

Outcome

The designs give the team one repeatable pattern: a number, a sentence, a status word and a next step. It works the same way from a single learner’s progress to a whole training portfolio, which makes the remaining views (L2 to L7) faster to design and easier to learn.

What I learned

A dashboard isn’t finished when the charts are drawn. It’s finished when it answers “so what?”. Writing the sentence under each number was harder than designing the chart, and far more useful to the people reading it.